![]() STANDARD ATK: 11 infantry + 4 artillery: anti-air, artillery, entrenchment, radio, logistics. *as a rule of thumb, having fully supplied troops is more important than having perfect combat width. (fits well into forest, hills and plains with minimal penalties) STANDARD INFANTRY (hold the line & attack only when in advantage): 11 infantry + 1 anti-air support. ![]() In general you need attack, defense, garrison and ports defense divisions:ĪTK divisons need good stats and breakthrough/pierce so they can push through enemy lines. While DEF vs BREAK does the same but for non-armored units. So if you attack with high pierce a division with low armor you're going to do a lot of damage on their armored units. SOFT ATK vs HARD ATK on the bar below it shows the % soft atk to hard atk ratio of the division hard attack only damages divisions with hardness so no infantry so soft attack good vs infantry hard attack good vs armor.ĭEF / BREAK / ARMOR / PIERCE, DEF AND BREAK are opposed, ARMOR and PIERCE are opposed. SUPP how much supplies it uses (if you have issues with that give them logistics company) ORG how much they remain in battle before they retreat (40-50 org is good only infantry, motorized and cavalry increase it) ![]() The elite/reserve designation are very useful in order of getting equipment. Mountains 75 (Mountaineers with 25width are ideal) Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Found some good answers online, at least good enough for a beginner so start understanding the mechanics:
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